UDL Based Lesson

Word Document Mad Hatter

Within the engagement section of the UDL model the main part of the assignment incorporating The Mad Hatter Document, includes deep sections to provide options for self-reflection. In this sense, the students will be able to write their thoughts about the classes and topics that they have learned in school. Not every student will perceive the assignment as the students next to them and it is meant for each student to reflect upon in their own way.

Card Generator

The students will then make a playing card of their character, or be allowed to make one for each place changed in their book. This will allow provide options for recruiting interests while optimizing individual choice and autonomy. Students would roll a six-sided die for their cards power and toughness and the game could would like the card game Magic the Gathering with not using the abilities that make Magic very complex. This allows students to play with physical constructs after they have been printed from mtgcardmaker.com and used during the free time of class, or they can take them home and play at recess, or lunch. Also, it is a good way for students to remember the lesson and create in more ways than just an essay format, which is just boring.

Engagement

StoryJumper

By using StoryJumper as a means of presentation, students will be able to show engagement through provide options for sustaining effort and persistence while fostering collaboration and feedback. The students will be able to share their stories while they are creating with each other for peer review. The website allows students to make a virtual story book with pictures, narrations and words to illustrate how their story progresses.

Word Document Mad Hatter

Using this method students will use representation to provide options for comprehension. They will be able to activate and supply background knowledge of each of the topics that they chose and write about specific details for each topic. Also, they will have to set up transitions between their story sections for them to flow appropriately.

Card Generator

Providing options for perception is important to learning. By student creating cards to play with I n a tactile manner students can be offered ways of customizing the display of their information on their cards. Then while they play, they can reference back to the material on the cards played to create a further dialogue about the lesson and the subjects and topics that it includes.

Representation

StoryJumper

StoryJumper usage here will allow students to support text with pictures of their story to enhance their medium being used. This satisfies the provide options for language section that pertains to supporting and decoding their text. By doing this they allow the read to see and hear if necessary the story in further detail then in just the text that the student is typing.

Word Document Mad Hatter

Providing options for executive functions students will be able to support planning and strategy development during their story. The students will have to create a story within the means of the directions. The directions can state a given time limit to switch to another paragraph or a number of sentences before a student is allowed to switch or a max at which they must switch. This means the students must be able to gauge their time and their sentence structure to be able to get the information they need in to make their stories read as they flow easily from paragraph to paragraph.

Card Generator

Providing the students options for physical action can be done by optimizing access to tools and assistive technologies. Students who need a scribe or a program to speak through the computer to type can be easily found within the assistance of a teaching assistant to help type or within the Windows Operating system itself. Other tools can be used such as a Leap Motion Controller with some mild training to manipulate movements in a browser as a touch screen would, without touching the actual screen and placing objects for the creation of their cards and books as they progress through the assignment.

Action and Expression

StoryJumper

To provide options for expression and communication the usage of StoryJumper is a thorough example of how to build fluencies with graduate levels of support for practice and performance. This allows students to construct their story in a vivid and illustrated way, with images, text and the ability to add their own voices into the story themselves. Further then that, the students can share them digitally inside and outside of school and even purchase them for themselves or the teacher can purchase or make a book as an example or a tool to learn with by making their own book for lessons to be used in the classroom.

Charles Lynch [ Instructional Technology ]